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stephenwagner
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Joined: 2021-09-09
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New Changes in Game

 

The latest Dota 2 latest patch will feature some major updates to some of the biggest heroes in the game, with Clockwerk, Tinker, and Slark seeing the largest changes. Some details about the changes have been released, but much of the information is scarce. I've gone though the write ups on each hero to try and get a rough idea of how they will change in the new patch. Here's what I've dota 2 behaviour score.

 

Anti mana burst spells are being reduced. When I say mana burst, I'm referring to spells that do massive amounts of damage very quickly, such as Force Staff or Illusory Boots. These are the spells that you use when you're behind a group of creeps, or even when there are just a handful of creeps left alive near an enemy tower. It's good to have these spells on your side because they can instantly kill a large number of creeps in a split second, especially if they have some sort of attack speed boosting ability like Bloodstone or Manacotton. That's why they are so popular at early levels. Anti mana burst spells are also great against illusions.

 

Outland rotation is getting buffed. Outland rotation is basically the ability to move across the map with relative ease. Items like Courier will allow you to do this. Courier now has a small radius that it can move in, much larger than the aura radius from your blink. That means that you can easily move across the map without anyone catching you or slowing you down. Courier also allows you to buy an extra courier and carry items and potions from one area to dota 2 boosting.

 

Treants are getting auras. No one knows what the Treant talents do, but they look incredibly strong. You'll be able to increase your defenses and health by picking up these spells, which you'll need for defense. If you're playing a support role, then you're probably going to pick up one or two of these spells, as well as some of your items as you go. Just watch out for enemy creeps and heroes as you're moving around.

 

Tinker now grants invisibility to units under its current effect. That means that if you're trying to gank an enemy off the map, you can just blink and surprise them without them knowing you're there. It's a useful talent, especially when ganking mid. Make sure that you take the time to learn to use it properly dota 2 mmr.

 

The last big spell change that I want to discuss has to do with aura spells. Aura spells will now trigger when a hero or creeps take damage. They also do more damage over time, rather than just on the contact. You can get all of these effects by simply picking up the right aura-boosting spells.

 

These spells are not nearly as common as other spells, but they are still very useful. Outworld and Nature's Prophet are both great ways to make creeps healthier. creeps will even become stronger if you get the spells to them, rather than just picking up items. Be careful, though, as some spells now do more damage over a shorter duration. There are some situational situations where getting a spell to someone is more beneficial than another, though.

 

One of the most important things to note about this patch is that it makes it harder for players to get items that are new or very cheap. There are just too many new items that are much cheaper now. The only way to truly enjoy the new items in the shop is to buy them on the new patches or buy new heroes. You might also be able to get an item that you didn't even have the chance to obtain before the patch, but you have to look hard because the odds of getting it are slim. You can find out what items are available on the patch notes, so be sure to read them before you start buying dota 2 boost service.

 

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